Explore SIU: Gamification Camp

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Last Updated: May 14, 2026, 02:53 PM

Camp Information

  • Registration for Summer 2026

    A Camp Release Form is required for each camper, click here to download a copy.

    Registration Deadline: One week before the camp start date, or until full

    Cancellation/Refund Policy    
    All requests for refunds must be submitted in writing. The registration fee, less a $20 cancellation fee, will be refunded if you cancel at least 7 business days before the camp. Any time after that date, refunds (less the $20 fee) will be issued for medical reasons only. Refunds are not given to campers who voluntarily leave camp.

    Camp Set Up

    Camp includes lunch, snacks ,and activities. 

     

  • Gamify Stats

    gam·i·fi·ca·tion (noun)
    adding game features into nongame things, like a website, learning/training systems, fashion, or marketing (to name a few), to engage users and inspire collaboration, sharing, and interaction.

    Gamification is the addition of game elements to non-game activities

      • Over 70% of the world’s largest companies use gamification in some form to motivate employees or customers.
      • The gamification market is projected to exceed $90 billion globally by 2030, showing how quickly the approach is growing.
      • The same strategies that make video games addictive are now used in education, fitness, and business.

    Sponsored By

    Sponsored By: The Gamification summer camp and workshops are provided by the Center for Virtual Expression and the College of Liberal Arts.

Contact Info

Rachel Wolters

For Camp Questions

Rebecca Dycus

For Registration Questions